ULTIMATE OBSTACLE COURSE
(In Development)
GAME DESIGNER & FUNDING LEAD
The Ultimate Obstacle Course (temp title) successfully raised $1.2MM for development through the CMF, Shaw Rocket Fund, and private investment. I led the design and creative of this project during its pitch and funding phase alongside co-designer Ole Alfheim.
This project is designed for VR as a fast-paced obstacle course game with a level-building tool integrated into the game for easy level remixing. My main focus in the design process was Systems Design and Mechanic Design.
Designing obstacles for snap and play use.
Designing a unique avatar building system.
Designing a basic snap and play level editing system.
While this project is currently still in development, I have been moved to help lead design on a companion project in the studio. What is shared here is early concept work and obstacle design.